Likewise, the density of the various tufts of foliage has increased as well, so these elements stretch out further into the distance and are more dense when doing so. Of these, there are two that really stand out: foliage density and distance dramatically increase distant detail, to the point where the existing ultra setting looks almost funny by comparison. Screen-space reflections for bodies of water are added if you're not using the RT reflections, plus there's a bunch of 'ultra plus' quality options too. There are a range of non-RT-based improvements too. The Digital Foundry video breakdown of the new Witcher 3 running on PC. Finally, RT reflections and shadows are also added to the mix, providing a comprehensive range of visual upgrades. On top of that, there's RT ambient occlusion, better grounding objects into the environment. There's the inclusion of RTXGI, which is a probe-based RT global illumination solution. The majority of our performance tests were carried out with the day one release code, but we delayed the content until we retested with the hotfix update - and we're sorry to say that whatever improvements CDPR has made do not address any of our major criticisms.įocusing on the positives first, the developer's support for ray tracing features is highly impressive. Cutting to the chase, the ray tracing enhancements are brilliant and absolutely transformative - but there are clear issues with performance that need to be addressed. Our take on the console versions is coming shortly, but we're kicking off with a look at the PC build, which delivers the widest range of enhancements compared to the original release. The Witcher 3 is over seven years old now - and we were surprised and delighted to see CD Projekt RED return to the game, modernising it with a range of visual upgrades.
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